Remember Murnald

I recently got a spam message comment to a blog post and usually I just flush them, but this one was from Murnald Terry.

Murnald.

I can’t even begin to describe how much I love this name. It’s going to make it into some creation, a game, a story, something.

MURNALD.

Oh, the Places You’ll Go!

It’s World Kidney Day. Not a day that I’d ever heard of (until actually today, in fact). And not a day I’d normally pay much attention to, except that in early February, I donated a kidney to my friend, Jen. 

Still laughing about this, Katy.

I haven’t talked about it publicly (READ: on social media) because I don’t super like being a focus of attention and for a long time – several months – it wasn’t even clear if I would be able to donate.

Continue reading “Oh, the Places You’ll Go!”

It Takes Moxie

In 2019, I saw a Game Design position posted at robotics company Embodied, Inc. The company was in stealth mode, so I couldn’t tell much about what they were doing, but I was intrigued. I applied, interviewed, and got the gig!

There was no way to know what an adventure was ahead of me.

A picture of the cover of TIME Magazine, from November, 2020 with the Moxie robot prominently featured (an arrow has been added to the image to further emphasize Moxie's presence)
SPOILER: This was ahead of me! We made the cover of TIME Magazine!
Continue reading “It Takes Moxie”

SWIFTHEART: A Level Design Challenge

The Challenge: Swift Movement + Platforming + Light Narrative

Create a brisk Sonic-like level with double jump, leaning heavily on horizontal platforming, but including vertical elements, loops, branches, vistas, and a touch of narrative.

In a week. Play it here.

A screenshot of the video game level Swiftheart; a minimalist rocky and snowy landscape with a graceful bridge.

Even though there’s no falling damage, crossing that arch still makes me sweat.

Continue reading “SWIFTHEART: A Level Design Challenge”

Itch.io

Itch.io is an indie game portal and there’s some really great stuff going on there. I made a creator account and will be uploading the platformer games I made for my Level Design classes.

I’ve decided to rebuild Mustachio again, so it’ll be a bit while I add that to the projects I’m juggling. I haven’t messed with Mustachio in a while! Seeing all those assets again was like visiting old friends. <3

Photonica is uploaded. Check it out!

 

2018 Development Goals

2017 was ‘The Year of Trying Things.’

I had no idea what a great title that was when I wrote it. I tried things and there were trying things. There were wonderful trips and concerts and shows. But there were awful things seemingly everywhere. Natural disasters. Unsettling revelations. A year of whiplash.

For starters, a quick review of the items on last year’s list.

Things I Tried: Continue reading “2018 Development Goals”

FitnessApp Begins

The strength training that I do is taxing and concentrating on form is what takes most of my focus. With dozens of workouts stacked up in memory, sometimes I lose track of where I am in sets during a workout, particularly as volume has increased. Was that the 5th set? Sometimes I think an abacus would help, but have settled on using little tags of painter’s tape lined up on a shelf in my garage (where I work out). I move them back and forth as I finish sets.

It’s crude, but it works.

In strength training, I usually do only a few exercises per workout, but as many as 10 sets, depending on the exercise. My warmups and mobility routines have a lot more exercises. It was a lot to keep track of, so I created Continue reading “FitnessApp Begins”

Worldbuilding with Small World

It’s a world of slaughter…

The World of Obora

I have long suspected that the boardgame Small World, with it’s wild juxtapositions, would make a terrific way to randomly generate a history for a game world.

As a hands-on exercise in my Worldbuilding class, we played a game of Small World on our lunch breaks to do just that. I need a game world just now, so this is timely!

It worked even better than I could have hoped.

Continue reading “Worldbuilding with Small World”

2017 Development Goals

What happened to 2016?! Man… it up and took off and took me with it. A whirlwind to be sure. Looking back at my game development goals… I give me a solid D for Doing Other Things. Important things.

GOAL ONE – Blog Reboot

Partial success. I didn’t hit the one-a-month pace, but it’s steps in the right direction.

GOAL TWO – Play my Game Backlog

Partial success.

  • Dark Souls
  • Castle Crashers [PLAYED]
  • Kingdom Hearts
  • Thomas Was Alone [PLAYED, FINISHED]
  • Shadow of the Colossus
  • Earthbound
  • Bonus game: Keep Talking and Nobody Explodes [PLAYED]

Continue reading “2017 Development Goals”