When I started teaching level design, one of the important things I wanted students to learn was how to design a level progression that felt like it made sense and flowed. I initially had students make Sokoban levels.
Sokoban is a simple top-down puzzle game where you can push and only push a box or boxes on a gridded playing field with the goal of getting all the boxes onto their targets. It can make some delightfully simple and some delightfully mind-twisting puzzles, so there’s a lot of space to create a difficulty ramp over a series of levels. Continue reading “Games for Class Part I: Mustachio and Friends”