Some years ago, I decided that I wanted a fitness app to exist that didn’t.
Meeting a weekend or two a month for over a year at the very excellent Mantra Coffee House in Azusa, my friend Tim Handley (a game designer and programmer) and I chipped away at making a Unity app that would allow me to create customizable workouts down to:
- Which exercises
- What order
- How many sets of each exercise
- How many reps in each set
- Detailed rep breakdown
- Each rep with a 4-step structure: a hold at the top, negative (eccentric) movement, a hold at the bottom, a positive (concentric) movement.
- Rest durations between sets and exercises
- Runtime voice over – vocalized step cues, counts, rest timers
- Save/Load functionality
This was the MVP feature set for my personal use.
Continue reading “FitnessApp Update”