Momentum

Rings are ridiculously fun, by the by. And, yes, I’ll be careful, Mom (and Sven and Alex).
Rings are ridiculously fun, by the by. And, yes, I’ll be careful, Mom (and Sven and Alex).

After I had decided to start this exercise adventure but before rings came into the picture, there was a brief time where building some sort of structure in the back yard was under consideration. I ended up getting some rings – they’re so versatile, and I’ll have… wow… YEARS of work exploring what can be done with them – but that notion of designing and building still appeals to me.

In class the other day students were working diligently on their prototypes and in that little lull I decided to reach back to my architecture roots and model something for construction in my current game engine of choice, Unity. Past and present collide! The object of my efforts: the exercise structure described here by Calisthenic Movement’s Alex (El Eggs).

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Beacons on the Critical Path

I started an exercise program today. There are two guys in Germany, Alex (aka El Eggs) and Sven, who run an outfit called Calisthenic Movement. Here’s the video that blew my mind and made me a fan of bodyweight exercise. There’s flash a plenty in this — all those flips, come on! — but what I like about these guys is they aren’t promoting the flash, but a focus on form and quality of movement over reps and speed and the idea that the world is your gym and playground. As a level designer, I already view the world this way. These guys make that a reality. Really, though, it’s this video (and this) that made me fans of Sven and Alex themselves. They do what they do with a sense of fun. I appreciate that. It resonates.

Creative * Strong * Healthy

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2016 Game Development Goals

I tell my students every term that their blogs are a great place to showcase their passion for games and game development. I tell them that every term and here sits my own blog. Empty. Neglected. FORGOTTEN.

photo by Ed Stecki

So, befitting the start of a new year, I had my students in Game Design 2 (howdy, y’all!) draft three SMART game development goals for 2016. I joined them in this goal-setting and here are mine:

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